
Financial Literacy Interactive Room
Four touch-screen games to rehearse real-life financial decisions, in the hall of the Museo del Gaucho y de la Moneda.
- CLIENT
- Fundación Banco República
- YEAR
- 2026
- TYPE
- Interactive experience
- TOGETHER WITH
- FORMA, the foundation's financial education program
- STACK
The challenge
Turn learning about money into a modern, hands-on experience for the foundation's new Interactive Room: a space that works for any museum visitor and, above all, for school groups with their teachers.
The solution
We designed and developed a custom touch-screen application with four interactive games. In each one, visitors take a character's place in everyday situations —spending, saving, paying digitally, taking out a loan, spotting a scam— and see the consequences of their choices.
The result
A playful, intuitive tool that helps people grasp economic concepts in a clear, quick and entertaining way. The room opened in March 2026 and on Financial Literacy Day it welcomed more than a hundred students from across the country.
We designed and developed a custom touch-screen application with four financial education games. Visitors step into different characters' shoes and decide how to spend, save, pay digitally or avoid a scam.
What we did
- Experience and game design
- Touch-screen interface
- Application development
- Financial education content
