Financial Literacy Interactive Room — Interactive experience
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Interactive experience — Fundación Banco República — 2026

Financial Literacy Interactive Room

Four touch-screen games to rehearse real-life financial decisions, in the hall of the Museo del Gaucho y de la Moneda.

CLIENT
Fundación Banco República
YEAR
2026
TYPE
Interactive experience
TOGETHER WITH
FORMA, the foundation's financial education program
STACK
Touch screensGamificationFinancial educationUX
4
interactive games
9
topics, from saving to online fraud
+100
students in a single day
01

The challenge

Turn learning about money into a modern, hands-on experience for the foundation's new Interactive Room: a space that works for any museum visitor and, above all, for school groups with their teachers.

02

The solution

We designed and developed a custom touch-screen application with four interactive games. In each one, visitors take a character's place in everyday situations —spending, saving, paying digitally, taking out a loan, spotting a scam— and see the consequences of their choices.

03

The result

A playful, intuitive tool that helps people grasp economic concepts in a clear, quick and entertaining way. The room opened in March 2026 and on Financial Literacy Day it welcomed more than a hundred students from across the country.

We designed and developed a custom touch-screen application with four financial education games. Visitors step into different characters' shoes and decide how to spend, save, pay digitally or avoid a scam.

  • Experience and game design
  • Touch-screen interface
  • Application development
  • Financial education content
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